GLfloat defaultPosition[] = {0.0, 0.0, 0.0, 0.0};
GLfloat defaultPosition[] = {0.0, 0.0, 0.0, 0.0};
-GLfloat defaultAmbient[] = {0.0, 1.0, 0.0, 1.0};
-GLfloat defaultDiffuse[] = {0.0, 1.0, 0.0, 1.0};
-GLfloat defaultSpecular[] = {1.0, 0.0, 0.0, 1.0};
+GLfloat defaultAmbient[] = {0.8, 0.8, 0.8, 1.0};
+GLfloat defaultDiffuse[] = {0.8, 0.8, 0.8, 1.0};
+GLfloat defaultSpecular[] = {0.8, 0.8, 0.8, 1.0};
GLfloat defaultExponent = 1;
/* Material types */
GLfloat materialAmbient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat materialDiffuse[] = {1.0, 0.8, 0.0, 1.0};
GLfloat materialSpecular[] = {1.0, 1.0, 1.0, 1.0};
GLfloat defaultExponent = 1;
/* Material types */
GLfloat materialAmbient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat materialDiffuse[] = {1.0, 0.8, 0.0, 1.0};
GLfloat materialSpecular[] = {1.0, 1.0, 1.0, 1.0};
GLfloat lightGlobalModel[] = {0.2,0.2,0.2,1};
GLfloat lightGlobalEmission[] = {0.0, 0.3, 0.3, 1.0};
GLfloat lightBallSize = 0.2;
GLfloat lightGlobalModel[] = {0.2,0.2,0.2,1};
GLfloat lightGlobalEmission[] = {0.0, 0.3, 0.3, 1.0};
GLfloat lightBallSize = 0.2;
-GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
+GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6;
+GLfloat updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
+GLfloat lleftrightFactor = 0.05, lnearfarFactor = 0.1;
/* Beginning width, height */
int width = 700, height = 700;
/* Beginning width, height */
int width = 700, height = 700;