/* Light 0 parameters */
GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};
-GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0};
+GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0};
GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0};
GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0};
GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0};