GLfloat lightColor1[] = {1.0, 1.0, 1.0, 1.0}; // White light
GLfloat lightPosition1[4];
-float lightAngle1 = 180.0, lightHeight1 = 5;
+float lightAngle1 = 280.0, lightHeight1 = 5;
int lightMoving1 = 0, lightStartX1, lightStartY1;
/* Material types */