GLfloat angle2 = 30; /* in degrees */
/* Near and far parameters - calculates scene size */
-GLfloat near = -15;
-GLfloat far = 15;
+GLfloat near = -30;
+GLfloat far = 30;
/* Near and far clipping planes - calculates clipping planes */
GLfloat nearClip = -200;
/* Material types */
GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
-GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
\ No newline at end of file
+GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
+
+/* Beginning width, height */
+int width = 500, height = 500;
\ No newline at end of file