GLfloat lineLength = 10;
/* Light 0 parameters */
-GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0};
-GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0};
-GLfloat specular0[]={1.0, 0.0, 0.0, 1.0};
+GLfloat diffuse0[]={1.0, 0.0, 0.0, 0.1};
+GLfloat ambient0[]={1.0, 0.0, 0.0, 0.1};
+GLfloat specular0[]={1.0, 0.0, 0.0, 0.1};
GLfloat direction0[] = {0.0, 0.0, 0.0};
GLfloat lightPosition0[4];
int lightMoving1 = 0, lightStartX1, lightStartY1;
/* Material types */
-GLfloat ambient[] = {1.0, 1.0, 1.0, 1.0};
+GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
GLfloat shine = 100.0;