GLfloat materialAmbient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat materialDiffuse[] = {1.0, 1.0, 1.0, 1.0};
GLfloat materialSpecular[] = {1.0, 1.0, 1.0, 1.0};
-GLfloat materialShine = 100.0;
+GLfloat materialShine = 50.0;
/* Light parameters */
GLfloat lightGlobalModel[] = {0.2,0.2,0.2,1};