/* Recursion level for floor drawing */
int drawFloorRecurse = 8;
-/* Size of floor, from -n to n */
-int floorSize = 200;
+/* Size of floor, from -n to n, floorSize must be divisible by squareSize */
+int floorSize = 150;
+float squareSize = 0.5;
/* Current camera x, y, z coords */
GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0;