-GLfloat shine = 100.0;
-
-GLfloat glightmodel[] = {0.2,0.2,0.2,1};
-
-/* Material types */
-GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
-GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
-GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
\ No newline at end of file
+/* Texture state tracking */
+int currentGroundTexture = 0, currentMeshTexture = 0;
\ No newline at end of file