GLfloat defaultSpecular[] = {1.0, 0.0, 0.0, 1.0};
GLfloat defaultDirection[] = {0.0, 0.0, 0.0};
-GLfloat defaultCutoff = 1;
-GLfloat defaultExponent = 0;
+GLfloat defaultCutoff = 0;
+GLfloat defaultExponent = 1;
/* Material types */
GLfloat materialAmbient[] = {0.2, 0.2, 0.2, 1.0};
GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
/* Beginning width, height */
-int width = 750, height = 750;
+int width = 700, height = 700;
/* Texture state tracking */
int currentGroundTexture = 0, currentMeshTexture = 0;
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