GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
/* Beginning width, height */
-int width = 750, height = 750;
+int width = 700, height = 700;
/* Texture state tracking */
int currentGroundTexture = 0, currentMeshTexture = 0;
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