GLfloat angle = -150; /* in degrees */
GLfloat angle2 = 30; /* in degrees */
-/* Near and far parameters */
+/* Near and far parameters - calculates scene size */
GLfloat near = -10;
GLfloat far = 10;
+/* Near and far clipping planes - calculates clipping planes */
+GLfloat nearClip = -200;
+GLfloat farClip = 200;
+
/* Zoom factor for mouse movements */
GLfloat zoomFactor = 1.0;