GLfloat defaultAmbient[] = {0.0, 1.0, 0.0, 1.0};
GLfloat defaultDiffuse[] = {0.0, 1.0, 0.0, 1.0};
-GLfloat defaultSpecular[] = {1.0, 0.0, 0.0, 1.0};
+GLfloat defaultSpecular[] = {0.0, 1.0, 0.0, 1.0};
GLfloat defaultDirection[] = {0.0, 0.0, 0.0};
-GLfloat defaultCutoff = 0;
+GLfloat defaultCutoff = 180;
GLfloat defaultExponent = 1;
/* Material types */