GLfloat lineLength = 10;
/* Light 0 parameters */
-GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0};
-GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0};
-GLfloat specular0[]={1.0, 0.0, 0.0, 1.0};
+GLfloat diffuse0[]={1.0, 1.0, 1.0, 0.1};
+GLfloat ambient0[]={1.0, 1.0, 1.0, 0.1};
+GLfloat specular0[]={1.0, 1.0, 1.0, 0.1};
GLfloat direction0[] = {0.0, 0.0, 0.0};
GLfloat lightPosition0[4];
int lightMoving0 = 0, lightStartX0, lightStartY0;
/* Light 1 parameters */
-GLfloat diffuse1[]={0.0, 1.0, 0.0, 1.0};
-GLfloat ambient1[]={0.0, 1.0, 0.0, 1.0};
-GLfloat specular1[]={0.0, 1.0, 0.0, 1.0};
+GLfloat diffuse1[]={1.0, 1.0, 1.0, 0.1};
+GLfloat ambient1[]={1.0, 1.0, 1.0, 0.1};
+GLfloat specular1[]={1.0, 1.0, 1.0, 0.1};
GLfloat direction1[] = {0.0, 0.0, 0.0};
GLfloat lightPosition1[4];
GLfloat zoomFactor = 0.2, rotateFactor = 0.5;
/* Beginning width, height */
-int width = 500, height = 500;
\ No newline at end of file
+int width = 500, height = 500;
+
+/* Texture state tracking */
+int currentGroundTexture = 0, currentMeshTexture = 0;
\ No newline at end of file