// Scene object arrays
extern SceneObject sceneObjs[];
extern int nObjects;
+extern int curObject;
+extern int buttonSelected;
+extern int manipulateState;
// Directories containing models
extern char *dirDefault1;
extern int width, height;
/* Zoom and rotate tracking */
-extern GLfloat zoom, rotate;
-extern GLfloat zoomFactor, rotateFactor;
+extern GLfloat zoom, rotate, camAngle;
+extern GLfloat zoomFactor, rotateFactor, camAngleFactor;
+extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor, updownFactor;
/* Texture state tracking */
extern int currentGroundTexture, currentMeshTexture;