/* Zoom and rotate tracking */
extern GLfloat zoom, rotate, camAngle;
-extern GLfloat zoomFactor, rotateFactor, camAngleFactor;
-extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor, updownFactor;
+extern GLfloat zoomFactor, camRotateFactor, camAngleFactor;
+extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor, updownFactor, rotateFactor, texscaleFactor;
/* Texture state tracking */
extern int currentGroundTexture, currentMeshTexture;