#define NTEXTURE 30 // The number of textures (in the models-textures dir)
#define MAXOBJECTS 256
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
// Meshes and textures arrays
extern mesh* meshes[];
extern texture* textures[];
extern GLfloat glightmodel[];
extern GLfloat emission[];
+extern GLfloat lightBallSize
+
/* Beginning width, height */
extern int width, height;