sceneObjs[nObjects].scale[1] = 1;
sceneObjs[nObjects].scale[2] = 1;
- sceneObjs[nObjects].rotation.amount = 0;
- sceneObjs[nObjects].rotation.vector[0] = 0;
- sceneObjs[nObjects].rotation.vector[1] = 0;
- sceneObjs[nObjects].rotation.vector[2] = 0;
+ sceneObjs[nObjects].rotation.x = 0;
+ sceneObjs[nObjects].rotation.y = 0;
+ sceneObjs[nObjects].rotation.z = 0;
nObjects += 1; // New object in scene