else
glColor3f(0.0f,0.0f,0.0f); //black
glBegin(GL_QUADS);
- glVertex3f( x*SizeX,0.0, y*SizeY);
- glVertex3f((x+1)*SizeX,0.0, y*SizeY);
+
glVertex3f((x+1)*SizeX,0.0, (y+1)*SizeY);
glVertex3f( x*SizeX,0.0, (y+1)*SizeY);
+ glVertex3f( x*SizeX,0.0, y*SizeY);
+ glVertex3f((x+1)*SizeX,0.0, y*SizeY);
glEnd();
}