* @param z2 bottom-left z
*/
void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
-
if ( drawFloorRecurse != recurseLevel ) {
// Calculate middle points
float xm = (x1 + x2) / 2.0;
} else {
// Draw square.
// **NOTE: Is the polygon facing in the right direction?
- srand ( time(NULL) );
- if ( rand() % 10 < 5 ) {
- return;
- }
- printf("Drawing square (%f, %f), (%f, %f), (%f, %f), (%f, %f)\n", x1, z1, x1, z2, x2, z2, x2, z1);
+ // **NOTE: We're drawing large strips, which might be a lighting problem
+
glBegin(GL_QUADS);
glNormal3f(0,1,0);
glVertex3f(x1, 0.0, z1);
glVertex3f(x2, 0.0, z1);
glEnd();
}
-
}
/**