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[atyndall/cits2231.git]
/
helper.c
diff --git
a/helper.c
b/helper.c
index
79e33be
..
33799d5
100644
(file)
--- a/
helper.c
+++ b/
helper.c
@@
-216,7
+216,6
@@
int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz
* @param z2 bottom-left z
*/
void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
* @param z2 bottom-left z
*/
void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
-
if ( drawFloorRecurse != recurseLevel ) {
// Calculate middle points
float xm = (x1 + x2) / 2.0;
if ( drawFloorRecurse != recurseLevel ) {
// Calculate middle points
float xm = (x1 + x2) / 2.0;
@@
-234,11
+233,8
@@
void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
} else {
// Draw square.
// **NOTE: Is the polygon facing in the right direction?
} else {
// Draw square.
// **NOTE: Is the polygon facing in the right direction?
- srand ( time(NULL) );
- if ( rand() % 10 < 5 ) {
- return;
- }
- printf("Drawing square (%f, %f), (%f, %f), (%f, %f), (%f, %f)\n", x1, z1, x1, z2, x2, z2, x2, z1);
+ // **NOTE: We're drawing large strips, which might be a lighting problem
+
glBegin(GL_QUADS);
glNormal3f(0,1,0);
glVertex3f(x1, 0.0, z1);
glBegin(GL_QUADS);
glNormal3f(0,1,0);
glVertex3f(x1, 0.0, z1);
@@
-247,7
+243,6
@@
void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
glVertex3f(x2, 0.0, z1);
glEnd();
}
glVertex3f(x2, 0.0, z1);
glEnd();
}
-
}
/**
}
/**
UCC
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