* @param z2 bottom-left z
*/
void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
-
if ( drawFloorRecurse != recurseLevel ) {
// Calculate middle points
float xm = (x1 + x2) / 2.0;
} else {
// Draw square.
// **NOTE: Is the polygon facing in the right direction?
+ // **NOTE: We're drawing large strips, which might be a lighting problem
+
glBegin(GL_QUADS);
+ glNormal3f(0,1,0);
glVertex3f(x1, 0.0, z1);
glVertex3f(x1, 0.0, z2);
glVertex3f(x2, 0.0, z2);
glVertex3f(x2, 0.0, z1);
glEnd();
}
-
}
/**
void drawLine() {
// **NOTE: fix function
glDisable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
+ glDisable(GL_LIGHTING);
+ //glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4ub( 0.0, 0.0, 0.0, 0.5 );
+ glColor3f( 0.0, 0.0, 0.0 );
+
+ glBegin(GL_LINES);
+ glVertex3i( lineLength, 0.0, 0.0 );
+ glVertex3i( -lineLength, 0.0, 0.0 );
+ glEnd();
glBegin(GL_LINES);
- glVertex3i( 10.0, 0.1, 10.0);
- glVertex3i( -10.0, 0.1, -10.0);
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( 0.0, 0.0, -lineLength );
glEnd();
- glDisable(GL_BLEND);
+ //glDisable(GL_BLEND);
+ glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
\ No newline at end of file