- glVertex3i( lineLength - 1, 0.0, 0.0 );
- glVertex3i( -lineLength - 1, 0.0, 0.0 );
-
- glVertex3i( lineLength - 1, 0.0, 0.0 );
- glVertex3i( -lineLength + 1, 0.0, 0.0 );
+ glVertex3i( lineLength, 0.0, 0.0 );
+ glVertex3i( lineLength - arrowLength, 0.0, arrowLength );