for ( int x = -floorSize; x < floorSize; x++ ) {
for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
- glNormal3d(0, 0, 1);
glTexCoord2f( (x+1)*squareSize, (z+1)*squareSize );
glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize );