} else {
// Draw square.
// **NOTE: Is the polygon facing in the right direction?
+
+ if ( (x1 - x2) / (z1 - z2)) {
+ printf("(%f, %f), (%f, %f) is not square!\n", x1, z1, x2, z2);
+ }
+
+ //printf("Drawing square (%f, %f), (%f, %f), (%f, %f), (%f, %f)\n", x1, z1, x1, z2, x2, z2, x2, z1);
glBegin(GL_QUADS);
+ glNormal3f(0,1,0);
glVertex3f(x1, 0.0, z1);
glVertex3f(x1, 0.0, z2);
glVertex3f(x2, 0.0, z2);
// **NOTE: fix function
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
- glEnable(GL_BLEND);
+ //glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor3f( 0.0, 0.0, 0.0 );
glVertex3i( 0.0, 0.0, -lineLength );
glEnd();
- glDisable(GL_BLEND);
+ //glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
\ No newline at end of file