glEnd();
}*/
- unsigned int GridSizeX = 16;
- unsigned int GridSizeY = 16;
- unsigned int SizeX = 8;
- unsigned int SizeY = 8;
+ unsigned int GridSizeX = 100;
+ unsigned int GridSizeY = 100;
+ unsigned int SizeX = 2;
+ unsigned int SizeY = 2;
- for (unsigned int x =0;x<GridSizeX;++x)
- for (unsigned int y =0;y<GridSizeY;++y)
+ for (unsigned int x =-GridSizeX;x<GridSizeX;++x)
+ for (unsigned int y =-GridSizeY;y<GridSizeY;++y)
{
if ((x+y)%2) //modulo 2
glColor3f(1.0f,1.0f,1.0f); //white
else
glColor3f(0.0f,0.0f,0.0f); //black
glBegin(GL_QUADS);
- glVertex3f( x*SizeX,0.0, y*SizeY);
- glVertex3f((x+1)*SizeX,0.0, y*SizeY);
+
glVertex3f((x+1)*SizeX,0.0, (y+1)*SizeY);
glVertex3f( x*SizeX,0.0, (y+1)*SizeY);
+ glVertex3f( x*SizeX,0.0, y*SizeY);
+ glVertex3f((x+1)*SizeX,0.0, y*SizeY);
glEnd();
}