- glLightfv(GL_LIGHT0 + i, GL_POSITION, lightObjs[i].position);
- glLightfv(GL_LIGHT0 + i, GL_AMBIENT, lightObjs[i].ambient);
- glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, lightObjs[i].diffuse);
- glLightfv(GL_LIGHT0 + i, GL_SPECULAR, lightObjs[i].specular);
- glLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, lightObjs[i].direction);
+ glLightfv( GL_LIGHT0 + i, GL_POSITION, lightObjs[i].position );
+ glLightfv( GL_LIGHT0 + i, GL_AMBIENT, lightObjs[i].ambient );
+ glLightfv( GL_LIGHT0 + i, GL_DIFFUSE, lightObjs[i].diffuse );
+ glLightfv( GL_LIGHT0 + i, GL_SPECULAR, lightObjs[i].specular );
+ glLightfv( GL_LIGHT0 + i, GL_SPOT_DIRECTION, lightObjs[i].direction );