for ( int z = 0; z <= textureTileSize; z += subTileWidth ) {
glColor3f( 1.0, 1.0, 1.0 );
+ printf("Creating a subtile. Width: %d, x: %d, z: %d, tx: %d, tz: %d\n", subTileWidth, x, z, tx, tz);
+
glTexCoord2f( tx+textureTileSize, tz+textureTileSize );
glVertex3f ( (x+1)*subTileWidth, 0.0, (z+1)*subTileWidth );