GLfloat angle2 = 30; /* in degrees */\r
\r
/* Near and far parameters */\r
-GLfloat near = -10;\r
-GLfloat far = 20;\r
+GLfloat near = -100;\r
+GLfloat far = 100;\r
\r
/* Zoom factor for mouse movements */\r
GLfloat zoomFactor = 1.0;\r
* Draw a floor by calling the drawSquare recursion\r
*/\r
void drawFloor() {\r
- drawSquare(0, -floorSize, -floorSize, floorSize, floorSize);\r
+ //drawSquare(0, -floorSize, -floorSize, floorSize, floorSize);\r
+ glBegin(GL_QUADS);\r
+ glVertex3f(-18.0, 0.0, 27.0);\r
+ glVertex3f(27.0, 0.0, 27.0);\r
+ glVertex3f(27.0, 0.0, -18.0);\r
+ glVertex3f(-18.0, 0.0, -18.0);\r
+ glEnd();\r
}\r
\r
/**\r
\r
// Draw teapot for a test object\r
glPushMatrix();\r
- glTranslatef(0.0, 0.0, 0.0); // **NOTE: Teapot does not rest on surface\r
+ glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface\r
glColor3f(0.5, 0.5, 0.5);\r
glutSolidTeapot(1);\r
glPopMatrix();\r
1.0, /* aspect ratio */\r
near, /* Z near */\r
far /* Z far */\r
- ); \r
+ );\r
\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);\r