* Draw a floor by calling the drawSquare recursion\r
*/\r
void drawFloor() {\r
- drawSquare(0, -floorSize, -floorSize, floorSize, floorSize);\r
+ //drawSquare(0, -floorSize, -floorSize, floorSize, floorSize);\r
+ glBegin(GL_QUADS);\r
+ glVertex3f(-18.0, 0.0, 27.0);\r
+ glVertex3f(27.0, 0.0, 27.0);\r
+ glVertex3f(27.0, 0.0, -18.0);\r
+ glVertex3f(-18.0, 0.0, -18.0);\r
+ glEnd();\r
}\r
\r
/**\r
glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
\r
- //gluPerspective(\r
- // 60.0, /* field of view in degree */\r
- // 1.0, /* aspect ratio */\r
- // near, /* Z near */\r
- // far /* Z far */\r
- // );\r
+ gluPerspective(\r
+ 60.0, /* field of view in degree */\r
+ 1.0, /* aspect ratio */\r
+ near, /* Z near */\r
+ far /* Z far */\r
+ );\r
\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);\r