*/\r
void windowReshape(int w, int h) {\r
glViewport(0, 0, (GLsizei) w, (GLsizei) h);\r
- /*glMatrixMode(GL_PROJECTION);\r
+ glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
if (w <= h) \r
glOrtho(near, far, near*(GLfloat)h/(GLfloat)w,\r
glOrtho(near*(GLfloat)w/(GLfloat)h,\r
far*(GLfloat)w/(GLfloat)h, near, far, near, far);\r
glMatrixMode(GL_MODELVIEW); \r
- glLoadIdentity();*/\r
+ glLoadIdentity();\r
}\r
\r
/**\r