(no commit message)
[atyndall/cits2231.git] / scene.c
diff --git a/scene.c b/scene.c
index 88d0743..171bb5a 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -113,7 +113,8 @@ void processLightEvents(int id) {
  * @param id ID of object selected\r
  */\r
 void processObjectEvents(int id) {\r
-\r
+  // **NOTE: For the testing phase, only have the teapot\r
+  addSceneObject(id);\r
 }\r
 \r
 /**\r
@@ -406,16 +407,16 @@ void init() {
   glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);\r
   glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0);\r
 \r
-  glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0);\r
-  //glLighti(GL_LIGHT0, GL_SPOT_EXPONENT,5);\r
+  //glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0);\r
+  glLighti(GL_LIGHT0, GL_SPOT_EXPONENT,1);\r
 \r
   glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1);\r
   glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1);\r
   glLightfv(GL_LIGHT1, GL_SPECULAR, specular1);\r
   glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1);\r
 \r
-  glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0);\r
-  //glLighti(GL_LIGHT1, GL_SPOT_EXPONENT,5);\r
+  //glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0);\r
+  glLighti(GL_LIGHT1, GL_SPOT_EXPONENT,1);\r
 \r
   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel);\r
   glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);\r

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