drawSquare(rnew, xm, y1, x2, ym);\r
\r
} else {\r
- printf("Drawing (%f, %f) -> (%f, %f)\n", x1, y2, x2, y2);\r
+ printf("Drawing (%f.10, %f.10) -> (%f.10, %f.10)\n", x1, y2, x2, y2);\r
glBegin(GL_QUADS);\r
glVertex3f(x1, 0.0, y1);\r
glVertex3f(x1, 0.0, y2);\r