if ( diff < 0 ) {\r
scaling = (diff - -((float)height/2))/(0 - -((float)height/2));\r
} else {\r
- scaling = diff;\r
+ scaling = pow(1.1, diff);\r
}\r
\r
if ( scaling != 0 ) {\r
\r
- printf("Diff is %f, Scaling by %f on all axii\n", diff, scaling);\r
+ \r
sceneObjs[curObject].scale[0] *= scaling;\r
sceneObjs[curObject].scale[1] *= scaling;\r
sceneObjs[curObject].scale[2] *= scaling;\r
+ printf("Diff is %f, Scaling by %f on all axii\n", diff, sceneObjs[curObject].scale[0]);\r
\r
}\r
\r