glDepthRange(0,1);\r
glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
glDepthFunc(GL_LEQUAL); // the type\r
- //glEnable(GL_CULL_FACE);\r
+ glEnable(GL_CULL_FACE);\r
+ glCullFace(GL_BACK);\r
glEnable(GL_TEXTURE_2D);\r
glEnable(GL_NORMALIZE);\r
glLineWidth(1.0);\r