glMatrixMode(GL_MODELVIEW);\r
glLoadIdentity();\r
\r
+ GLfloat zcoord = 5.0 + (zoomFactor*0.2);\r
+ if ( zcoord < 0.0 ) {\r
+ zcoord = 0.0;\r
+ }\r
+\r
gluLookAt(\r
- 0.0, 0.0, 5.0 + (zoomFactor*0.2), /* eye is at (x,y,z) */\r
+ 0.0, 0.0, zcoord, /* eye is at (x,y,z) */\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r