glDepthRange(0,1);\r
glEnable(GL_DEPTH_TEST); // Enables Depth Testing\r
glDepthFunc(GL_LEQUAL); // the type\r
- glEnable(GL_NORMALIZE);\r
+ glEnable(GL_CULL_FACE);\r
glLineWidth(2.0);\r
\r
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);\r
glutMotionFunc(motion);\r
\r
makeMenu();\r
-\r
initializeLights();\r
-\r
- /* Initial light 0 position. */\r
- lightObjs[0].position[0] = 4;\r
- lightObjs[0].position[1] = 5;\r
- lightObjs[0].position[2] = 6;\r
- lightObjs[0].position[3] = 0.0;\r
-\r
- /* Initial light 1 position. */\r
- lightObjs[1].position[0] = -4;\r
- lightObjs[1].position[1] = 5;\r
- lightObjs[1].position[2] = -6;\r
- lightObjs[1].position[3] = 0.0;\r
+ initializeState();\r
\r
glutMainLoop();\r
}
\ No newline at end of file