gluLookAt(\r
0.0, 0.0, -60.0, /* eye is at (x,y,z) */\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
+ 0.0, 1.0, 1.0 /* up is in postivie Y direction */\r
);\r
\r
/* Reposition the light source. */\r
\r
glPushMatrix();\r
\r
- glTranslatef(0.0, 0.0, 0.0);\r
+ //glTranslatef(0.0, 0.0, 0.0);\r
\r
glutSolidTeapot(30); // Draw teapot for test\r
glPopMatrix();\r