0.0, 10.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
- glRotatef(camAngle*camAngleFactor, 1.0, 0.0, 0.0);\r
+ //glRotatef(camAngle*camAngleFactor, 1.0, 0.0, 0.0);\r
\r
/* Reposition the light source 0. */\r
lightPosition0[0] = 12*cos(lightAngle0);\r