//so.x, so.y, so.z\r
//sceneObjs[curObject].x += (x - startx)*leftrightFactor;\r
printf("cam angle: %f\n", rotate*rotateFactor);\r
//so.x, so.y, so.z\r
//sceneObjs[curObject].x += (x - startx)*leftrightFactor;\r
printf("cam angle: %f\n", rotate*rotateFactor);\r