glLoadIdentity();\r
\r
gluLookAt(\r
- 0.0, 0.0, 30.0, /* eye is at (x,y,z) */\r
+ 0.0, 0.0, 15.0, /* eye is at (x,y,z) */\r
0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r
- glRotatef(30.0, 1.0, 0.0, 0.0);\r
+ glRotatef(45.0, 1.0, 0.0, 0.0);\r
\r
/* Reposition the light source. */\r
lightPosition[0] = 12*cos(lightAngle);\r