glMatrixMode(GL_PROJECTION);\r
glLoadIdentity();\r
\r
- gluPerspective(\r
- 60.0, /* field of view in degree */\r
- 1.0, /* aspect ratio */\r
- -10, /* Z near */\r
- 10 /* Z far */\r
- ); \r
+ //gluPerspective(\r
+ // 60.0, /* field of view in degree */\r
+ // 1.0, /* aspect ratio */\r
+ // near, /* Z near */\r
+ // far /* Z far */\r
+ // );\r
\r
\r
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);\r