0.0, 0.0, 0.0, /* center is at (x,y,z) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
+ gluPerspective(\r
+ 60.0, /* field of view in degree */\r
+ 1.0, /* aspect ratio */\r
+ nearClip, /* Z near */\r
+ farClip /* Z far */\r
+ );\r
\r
\r
// **NOTE: Currently this rotation function is all that moves the camera off\r