void processObjectEvents(int id) {\r
// **NOTE: For the testing phase, only have the teapot\r
addSceneObject(id);\r
+ glutPostRedisplay();\r
}\r
\r
/**\r
\r
// Apply rotation vector\r
vector* rv = so.rotation.vect;\r
- printf("%d, %d, %d\n", *rv[0], *rv[1], *rv[2]);\r
+ printf("%f, %f, %f\n", *rv[0], *rv[1], *rv[2]);\r
/* glRotatef(so.rotation.parameter, *rv[0], *rv[1], *rv[2]);\r
\r
// Apply scaling vector\r