GLfloat angle2 = 30; /* in degrees */\r
\r
/* Near and far parameters */\r
-GLfloat near = -20;\r
-GLfloat far = 20;\r
+GLfloat near = -100;\r
+GLfloat far = 100;\r
\r
/* Zoom factor for mouse movements */\r
-GLfloat zoomFactor = 2.0;\r
+GLfloat zoomFactor = 1.0;\r
\r
/* Recursion level for floor drawing */\r
int drawFloorRecurse = 5;\r