- printf("cam angle: %f\n", camAngle*camAngleFactor);\r
- sceneObjs[curObject].x += (x - startx) * sin(90 - camAngle*camAngleFactor);\r
- sceneObjs[curObject].z += (x - startx) * cos(90 - camAngle*camAngleFactor);\r
+ printf("cam angle: %f\n", rotate*rotateFactor);\r
+ sceneObjs[curObject].x += (x - startx) * sin(90 - rotate*rotateFactor);\r
+ sceneObjs[curObject].z += (x - startx) * cos(90 - rotate*rotateFactor);\r