glPushMatrix();\r
\r
/* Perform scene rotations based on user mouse/keyboard input. */\r
- //glRotatef(rotate*camRotateFactor, 0.0, 1.0, 0.0);\r
+ glRotatef(rotate*camRotateFactor, 0.0, 1.0, 0.0);\r
glTranslatef(camx, camy, camz);\r
glRotatef(keyrot, 1.0, 0.0, 0.0);\r
\r