} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
// w: big/small, h: up/down\r
float scaling = (y - starty)*bigsmallFactor;\r
+ printf("Scaling by %f on all axii\n", scaling);\r
sceneObjs[curObject].scale[0] += scaling;\r
sceneObjs[curObject].scale[1] += scaling;\r
sceneObjs[curObject].scale[2] += scaling;\r