if ( width > height ) aspect = (float)width / (float)height;\r
\r
gluPerspective(\r
- 90.0,\r
+ 75.0,\r
aspect,\r
0.1,\r
200\r
glPushMatrix();\r
\r
/* Perform scene rotations based on user mouse/keyboard input. */\r
- glRotatef(angle, 0.0, 1.0, 0.0);\r
+ glRotatef(angle, 0.0, 0.0,1.0);\r
glRotatef(angle2, 1.0, 0.0, 0.0);\r
glTranslatef(camx, camy, camz);\r
glRotatef(rot, 1.0, 0.0, 0.0);\r
glDepthFunc(GL_LEQUAL); // the type\r
glEnable(GL_CULL_FACE);\r
glEnable(GL_TEXTURE_2D);\r
+ glEnable(GL_NORMALIZE);\r
glLineWidth(1.0);\r
\r
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);\r