SceneObject so = sceneObjs[i];\r
\r
// Apply rotation vector\r
- GLfloat* rv = &so.rotation.vector;\r
- printf("%f, %f, %f\n", rv[0], rv[1], rv[2]);\r
+ GLfloat* rv = so.rotation.vector;\r
glRotatef(so.rotation.amount, rv[0], rv[1], rv[2]);\r
\r
// Apply scaling vector\r
- GLfloat* sv = &so.scale;\r
+ GLfloat* sv = so.scale;\r
glScalef(sv[0], sv[1], sv[2]);\r
\r
// Apply translation vector\r