glRotatef(camAngle*camAngleFactor, 1.0, 0.0, 0.0); // Set camera angle upward\r
\r
/* Reposition the light source 0. */\r
- lightObjs[0].position[0] = 12;\r
+ lightObjs[0].position[0] = 12*cos(45);\r
lightObjs[0].position[1] = 5;\r
- lightObjs[0].position[2] = 12;\r
+ lightObjs[0].position[2] = 12*sin(45 + 180);\r
lightObjs[0].position[3] = 0.0;\r
\r
//direction0[0] = lightPosition0[0];\r